// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include "XStdafx.h"
#include "XAnimationFrameCollection.h"

#include "XDiagnostics.h"



XAnimationFrameCollection::XAnimationFrameCollection()
{
}

XAnimationFrameCollection::~XAnimationFrameCollection()
{
    XDiagnostics::Delete("XAnimationFrameCollection");
}


void XAnimationFrameCollection::Add(QString s)
{
    ASSERT(QFile::exists(s)&&"Tried to add a dud default anim");
    if(QFile::exists(s))
    {
        m_filenames.push_back(s); 
    }
}

QString XAnimationFrameCollection::At(int i)
{ 
    if(-1 < i&&i< Count())
    {
        return m_filenames[i];
    }
    {
        if(m_filenames.size() ==0)
        {
            ASSERT(false && "An Animation's Master folder missing!");
        }
        return m_filenames[0];
    }
}


int XAnimationFrameCollection::Count() const 
{ 
    return m_filenames.size();
}
